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RURP
placement on The Sheriff's Badge
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It was the big walls of the Chief which first attracted climbers to Squamish,
nearly half a century ago. In recent years there has been a resurgence
in aid climbing at Squamish as climbers seek to escape the crowds in a
solitude of vertical granite. That said, it is still rare to see more
than one party aiding anywhere on the entire chief, let alone on the same
route.
The aid walls on the Chief are characterized by long arching dihedrals,
thin seams, and quartzite or apalite dikes. Many features are not as they
appear from the ground however, as corners may be slammed shut, or seemingly
blank sections may afford thin seams or delicate hooking.
With today's microcamming units and other modern tricks of the trade,
many routes which were once dicey nail-ups or expanding flakes may now
be climbed clean. Squamish granite has not suffered from the effects of
liberally swung hammers to the same degree as other areas such as Yosemite,
and many routes have seen few repeat ascents and are still in relatively
virgin condition. It is up to every climber to try to climb as clean as
possible to keep these routes in as close to a natural state as possible
for future climbers to enjoy.
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For better or worse, detailed and accurate topos of Squamish aid walls
are not common. Most of the routes are described in the McLane guidebooks,
but tend to be quite inaccurate particularly in terms of grades. Rock
and Ice published some fairly accurate topos in an article by Sean Easton
a couple years back, though the new wave-ish grades tend to be a bit sandbagged.
The charts below are intended to give some information and opinions on
the routes which I have done myself or have first hand information about
from friends who have done them. Grades I have given (MB) are intended
to be comparable to those in the Supertopos guide for routes I have done
in Yosemite .
| Wrist Twister |
A3/C4 (McLane)
A1+ (Easton)
C2+ (MB) |
3 pitches, 6-8 hours
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A delightful excursion up the south end of the blank looking Tantalus
Wall. An excellent introduction to tricky aid placements, though
never too far from bomber gear. Some lead bolts are manky, though
the important ones and all belays are solid. A few old fixed heads
still exist on the route, I've blown a couple and managed to get
around by hooking. Goes clean with occasional dicey camming and
hooking and the odd bit of trickery like hooking on dead heads.
The final pitch is a bit of a disappointment, mostly manufactured
with plentiful bathooks and rivets between good natural hooking
on dikes. The approach up the Bullethead gully can be a bit dicey,
especially if it is full of snow or ice, but most of the tricky
sections have ratty fixed rope or webbing. A fast party should have
time to enjoy some cragging in the Bulletheads on the descent.
2 sets small and micro cams
1 set medium cams
2 sets RPs and wires
2 sets hooks, all sizes
2 beaks
5 rivet hangers
few heads, just in case
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| Cannabis Wall |
A3/C3 (McLane) |
5 pitches, 1+ days |
| A surprisingly popular route, usually
wet in the lower pitches. And I haven't got up to the upper ones.
The second pitch is decent. |
| Zorro's Last Ride |
A3+ (McLane) |
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| This route looks much better than
it actually is. It climbs to the great roofs on the right side of
the grand wall, involving many pitches of uncertain upward driven
pins. Above the roof, the dikes and corners which appear enticing
from the ground turn out to be rounded and slammed shut. The final
pitches are almost entirely manufactured, and are characterized by
horrific bolts and bad belays. Most parties do not continue past this
point. A stick clip may help if rappelling from above the roof. |
| Humpty Dumpty |
A3+ (McLane) |
6
pitches, 1-2 days |
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"Humpty Dumpty sat on the wall, Humpty Dumpty had a great..." Named for the huge precariously perched
flake atop the 2nd pitch, this climb is a good introduction to
steeper and harder aid without any serious danger. I've only
been up to the base of the Yellow Sickle, so I don't really know
what is past there. Up to that point it would go clean if a
couple key fixed heads were in place.
few assorted heads 5 RURPs 5 beaks maybe a couple arrows
& blades 2-3 sets micro cams 1 each mid size cams (to #3
camalot) 2 sets RPs and wires Rivet Hangers 2 sets hooks
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Hook on The Sheriffs Badge
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| Uncle Bens |
A3/C3 (McLane)
A2 (Easton)
C2+ (MB) |
8 pitches, 1-2 days |
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Possibly the most popular aid route on the Chief, up
a series of cracks and corners at the north end of the
Grand Wall. This is where many Squamish climbers get
there first big wall experience. Much of the route has
been freed, and it goes clean without too much difficulty.
A fast party could easily do this route in a (long)
day.
2 sets cams
2 sets RPs and wires
2 sets hooks
maybe a few KBs, LAs and a couple heads
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| University Wall |
C2 (McLane)
C2 (Easton)
C2 (MB) |
7 pitches, 1-2 days |
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Although it is now a free climbing testpiece, University Wall still
sees more aid than free ascents. A fine introduction to clean aid,
and the easiest aid wall up the chief. Mostly C1 thin camming and
nutting with occasional tricky bits. The best pitches are the steep
lower ones. Can be done in a long day by a fast party.
2 sets micro, small and medium cams
1 or 2 large cams (5-6") unless you like offwidths!
2 sets RPs and wires
few hooks for the final pitch
NO HAMMERS!!!
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| The Sheriffs Badge |
A3+ (McLane)
A4 (Easton)
A3+ (MB) |
10 pitches, 2-3 days |
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Fantastic rock, a great setting on the secluded north walls, and
brilliant super thin features characterize this difficult route.
For years, this was the difficult Squamish aid wall. The
route links natural thin features for a direct route up the center
of the great scar of the Sheriffs Badge, and has surprisingly few
bolts. I also have a trip
reportish thingy for one of the pitches.
lots of thin stuff!
5-10 each heads
5 RURPs
5 beaks
lots of blades and arrows
2 sets cams
2 sets RPs and wires
10 rivet hangers
2 sets hooks
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Hooking in
the Smoke Bluffs
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Practice Aid
Although the main attraction of aid climbing in Squamish is to get up
onto the isolated granite of the walls of the Chief, shorter routes offer
a chance to hone one's skills for the big walls, or make the most of a
rainy winter day. Many of the difficult thin cracks found throughout the
Squamish area provide a good introduction to easy clean aid,
The following areas and climbs may make good practice aid climbs. All
are free routes, and as such, should only be clean aided!!
Smoke Bluffs:
The free testpiece Zombie Roof probably receives more aid than
free ascents, mostly on rainy winter weekends. Good nutting and camming
leads out the huge roof. C1
King of Rock and There You Go Andy, just around the corner
from the ever crowded Neat and Cool area, are both good introductions
to thin clean aid. A mix of thin nutting and camming as well as hooking.
Bring cam hooks and beaks as well. Digital Dexterity near Pixie
Corner is a good route to practice hooking, beaking and cam hooking. Bolts
on these routes may be clipped as protection to keep the difficulty to
C2, but are not needed for upward progress. Routes may be C3-C4 without
clipping the bolts.
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